This is a list of all of the articles relating to the concept of strings.
To learn what a syntax error is and how to correct them.
To learn that each character is represented by a number and that a string is a sequence of characters.
The objective is to reinforce the classes knowledge of strings and how they are printed in Go. This is achieved by correcting a program that will not run. This is used to introduce the concept of a syntax errors. Syntax errors are a prelude to debugging.
The example program will again require the class to use the text editor (either Atom or LiteIDE) to create and save the source code file and the terminal/command line to run their program.
The objective is to get the class to write a Go program to print strings to the terminal.
Creating this program will require the class to use the text editor (either Atom or LiteIDE) to create and save the source code file and the terminal/command line to run their program.
In the last lesson you learned what a string was and the pattern that all strings must follow in Go.
In this lesson you are going to practice fixing some mistakes in programs that use strings. You will also learn an approach to fixing syntax errors.
In the last lesson we showed you how to use numbers in your programs. Now we want to talk about letters and words.
Computers are used to process data. All data is made up of numbers. Yes, really! Everything is just a bunch of numbers to a computer. These are the only things they understand.
We are going to explain how numbers are used in Go programs. Then we are going to show you how to do type sums in Go.