Variables

This is a list of all of the articles relating to the concept of variables.

Lesson Plan for Keyboard Input

Published on: Fri, Apr 17, 2015
Section: Lesson Plans  

Lesson Objective

To learn how to use variables to read input from the keyboard

Lesson Plan for More Variables

Published on: Thu, Apr 16, 2015
Section: Lesson Plans  

Lesson Objective

To practice using the patterns for integer and string type variables in Go.

Lesson Plan for Variables

Published on: Thu, Apr 16, 2015
Section: Lesson Plans  

Lesson Objective

To introduce variables for integers and strings in Go.

Keyboard Input

Published on: Thu, Apr 2, 2015
Section: Teacher Notes  

Objective

To learn how to use variables to read input from the keyboard.

The class will learn one pattern for reading strings and numbers that have been typed at the keyboard by the user.

The class will then practice these patterns with the hellostranger program.

Creating these program will require the class to use the text editor (either Atom or LiteIDE) to create and save the source code file and the terminal/command line to run their program.

More Variables

Published on: Wed, Apr 1, 2015
Section: Teacher Notes  

Objective

To practice using the patterns for integer and string type variables in Go.

The objective is to get the class to write a Go program that use variables.

Creating these program will require the class to use the text editor (either Atom or LiteIDE) to create and save the source code file and the terminal/command line to run their program.

Keyboard Input

Published on: Tue, Mar 31, 2015
Section: Lessons  

What You are Going to Learn

In the last two lessons we introduced variables. Now we are going to put variables to work.

In this lesson we are going to show you how to use variables to remember what you have typed at the keyboard. We will introduce the pattern for going this.

Variables

Published on: Tue, Mar 31, 2015
Section: Teacher Notes  

Objective

The objective is to introduce the concept of a variable to the class.

The objective is to get the class to write a Go program to print strings to the terminal using the two different approaches that Go provides.

Creating this program will require the class to use the text editor (either Atom or LiteIDE) to create and save the source code file and the terminal/command line to run their program.

More Variables

Published on: Thu, Mar 26, 2015
Section: Lessons  

What You are Going to Learn?

Variables

Published on: Wed, Mar 25, 2015
Section: Lessons  

What You are Going to Learn

In this lesson we are going to introduce variables. Computer programs use variables to remember things. Think of a word processor. The computer has to remember the words that you type. The word processor program uses variables for this.

We are going to show you the rules for variables and the patterns you need to use them in your programs.

Search

Featured Lesson

Start here...

Hello and welcome

Hello and welcome to GopherCoders.com.

Do you want to learn to program a computer? If you answered YES you have come to the right website. Follow along with us and let us introduce you to the world of computer programming.