If and Else Fix and Apply Teacher Notes
by Owen
Published on: Sat, Apr 4, 2015
Lesson Number: 9
Key stage: KS2
Key Stage Level: Lower
Notes for Lesson: Further-Selection
Lesson Plan: Further-Selection
Slides: Further-Selection
Category: Fundamentals
Concepts: Selection
Objective
To extend the pupil’s knowledge of if
selection statements by
introducing the closely related if else
statement.
The lesson also introduces the concepts of boolean, negation and not equals to.
The class will learn the pattern for an if else
statement in Go.
The class will practice using an if else
statement and see the effect
with the timesquestion
program.
Creating these program will require the class to use the text editor (either Atom or LiteIDE) to create and save the source code file and the terminal/command line to run their program.
Learning outcome
The class should be able to:
- Start their text editor
- Create a source code file
- Save a source code file
- Build and run their program
- Understand that a boolean variable can only represent the values true and false.
- Understand that the result of a comparison is a boolean value.
- Understand that Go has a boolean type,
bool
. - Understand that a variable of type
bool
can be used to store the result of a comparison - Understand the idea of negation i.e. true is the opposite of false
- Understand the negation and not equals to operator
- Understand that selection can be used with strings
- Understand the
if else
patterns - Understand that the program represents a sequence
- Understand that the selection can change the sequence order by causing parts of the program to be skipped over
Teaching prerequisites
The pupils must have encountered the comparison operators, <, > and = in mathematics Comparison is fundamental to selection to the pupils must be already familiar with the idea from mathematics.
In addition to this the pupils need to have covered Lessons 1-8 in this series.
Computing Links
Selection. The program demonstrates how to use selection and the effect of using selection statements. The selection statements change the sequence order by causing some parts to be skipped over. The program will no longer execute every line in the program.
Variables. Variables and selection are used together. The condition part of the selection will compare the value of a variable to the value of another variable or to a fixed value.
Input and Output. The program asks the user to input the current temperature and displays if the temperate is hotter or colder than other cities around the world.
Sequences. The program demonstrates a sequence of instructions that are executed in order to print the results to the terminal window.
Cross-Curricular links
Maths. The example program,timesquestion
will ask the pupils to solve
multiplications from the 1-12 times tables.
Comparing Numbers
Notes for Slide 2
The symbols mean
== | equals to |
< | less than |
<= | less than or equal to |
> | greater than |
>= | greater than or equal to |
Note that double equals sign, ==
is used for equals to. A single equals sign
is already used in Go for variable assignment.
A computer program can only answer true or false to a question. This means that the programmer has to ask a very precise question.
The if
statement
if temperature = 100
fmt.Println("The water is boiling.")
fmt.Println("The water is getting hotter.")
has three mistakes in it. The first two mistakes are the missing opening
and closing braces, the {
and }
that should surround the line
fmt.Println("The water is boiling.")
The last mistake is more subtle. The if
statement does not contain a valid
condition, it contains a variable assignment. The single equals sign, =
in
if temperature = 100
should be replaced with a double equals sign, ==
, to test for equivalence.
The corrected if
statement would therefore be
if temperature == 100 {
fmt.Println("The water is boiling.")
}
fmt.Println("The water is getting hotter.")
These are both very common mistakes that the pupils will make when learning.
What is the Result of a Comparison
Notes for Slide 3
The expression
12 <= 34
asks the question is 12 less than or equal to 34.
The answer can only be yes or no, or more correctly true or false. The concept of true and false, or yes and no, or one and zero so common in computing that it has its own type.
The type is known as a boolean type, named after the 19th century mathematician George Boole. Who first described how addition could be described using sets. This has a realisation in computer science as boolean algebra.
Go expresses the boolean type as a type called bool
. Variables of type bool
can be created using the same variable declaration pattern as say other variables.
Likewise values can be assigned to variables of type bool using the variable
assignment pattern.
As an example consider
1var answer bool
2answer = 12 <= 34
3if answer == true {
4 fmt.Println("12 is less than or equal to 34")
5}
The result of the comparison of 12 <= 34
is a boolean value and is assigned
to the variable answer
in line 2. The answer
variable is declared as a
bool
type in line 1.
Notes
The if
test can be collapsed into this
1var answer bool
2answer = 12 <= 34
3if answer {
4 fmt.Println("12 is less than or equal to 34")
5}
The equivalence test of answer
against the value true
is unnecessary. The
if
statement will test the condition. If the condition happens to be a boolean
variable then the test against true or false is implicit in the meaning of
the if
statement itself. There is no need to write the test explicitly.
But why would you want to do this? Sometimes it is necessary, or just simpler, to calculate the value of a condition and store the result in a boolean variable for later use. Examples of this approach would be used in repetition, which we will show in later lessons, or to test the conditions necessary to exit the program early.
The Opposite of True is?
Notes for Slide 4
The challenge answers are:
False is the opposite of true True is the opposite of false
In this case we are talking about the logical opposite. This is negation.
The symbol Go used to logically negate a boolean variable is !
For example
1var answer bool
2var negatedAnswer bool
3answer = true
4negatedAnswer = !answer
This can also be used in if
statements. Like this
1var locked bool
2locked = IsTheDoorLocked()
3if !locked {
4 fmt.Println("The door is open")
5}
If the programmer does not have a function called IsTheDoorUnlocked()
available
to them then the only way to test if the door is open is to test if the door
is not locked. To do this we need to use negation.
Not Equals
Notes for Slide 5
The pupils can tell if two numbers are different by using a combination of an equals test and negation. The question is not asking if the numbers are larger or smaller relative to each other only that they are different.
If you want to tell if the numbers first-number and second-number are different
then you can first test them for equality, using a ==
operator.
If the numbers are different the result of the equality test is false.
But we want to test for difference. So when the numbers are different we want the answer to be true. This can be achieved if we negate the answer of the equality test i.e.
1!(first_number == second_number)
The brackets are required because we want to negate the answer of the equality
operator, the ==
so we need this to happen first. The negation operator, !
has a higher precedence then the ==
operator.
There is a better way. Go provides a ’not equals to’ operator, typed !=
. It
is more usual to use the ’not equals to’ operator, the !=
instead of the
bracketed expression.
If the number on the left of the !=
operator is different from the number on the
right the result is true. Otherwise it is false.
Comparing Strings
Notes for Slide 6
String comparison uses the same set of comparison operators as numbers. The meaning of each operator, <, <=, ==, !=, >=, > is the same as for numbers.
Strings are equal if they have the same sequence of runes (letters, punctuation symbols etc.) and have the same number of runes. Otherwise the strings are not equal.
The not equals, !=
, operator also works for strings. If the strings are not the same length
or any letter in the strings is different the !=
operator returns true.
Otherwise the result is false
Strings are ordered alphabetically i.e. dictionary order. Or more correctly order lexicographically. Numbers in the string come before letters and upper case letters come before lower case letters.
This is the ordering of the letters etc. in the Unicode Table. Given that all characters are represented by a number in the Unicode table this means that string comparison involves comparing one list of numbers against a second list of numbers.
Challenge
Notes for Slide 7
The challenge has two parts. Firstly, the pupils are asked to compare two strings
using the comparison operators. Secondly, the pupils have to think logically and
create two if
statements. The pupils will have to come up with their own
names for variables to represent the height of The Shard and Nelson’s Column.
Notes
The answer to the first challenge is
1if "robin" < "blackbird" {
2 fmt.Println("Blackbird comes before robin in the dictionary")
3}
the condition in the if
statement is false so nothing is printed.
So the string “robin” is not less than the string “blackbird” i.e.
it is considered bigger. This is correct based on the dictionary order.
Notes
The second if
statement
1if "robin" > "blackbird" {
2 fmt.Println("Blackbird comes before robin in the dictionary")
3}
Is true, so the output would be
1"Blackbird comes before robin in the dictionary"
The if
tests required for the second part could be written as:
1if heightOfShard > heightOfNelsonsColumn {
2 fmt.Println("The Shard is the tallest")
3}
4if heightOfNelsonsColumn > heightOfShard {
5 fmt.Println("Nelsons Columns is tallest")
6}
The pupils can chose any variable names, but the variable names must be consistent.
The same variable names must be used in both if
statements.
The pupils will need two distinct if
statements to complete the challenge.
If the pupils also declare the variables, both should be declared as int
types
to approximate the height to the nearest metre.
Clearly in reality The Shard is much taller.
Let’s Look at the Challenge Again
Notes for Slide 8
The challenge is also about two logically opposite statements. If the height of The Shard is larger than the height of Nelson’s Columns then the height of Nelson’s Columns cannot be higher then the height of The Shard.
Logically only one of the two statements can be true at any one time. If the first statement is true the second statement must be false. The second statement is true then the first statement must be false.
This situation can be solved using an if else
statement.
if
and his friend else
Notes for Slide 9
In a situation where you have two statements but only one of them can be true
at any one time two if
statements are not required. A single if else
statement
will do.
The if else
pattern is
if condition {
true-statment-block
} else {
false-statement-block
} // this is the last brace
This is a simple extension of the if
pattern already introduced.
If the condition
is true then the if else
behaves like an if
statement.
The true-statement-block
is executed. Once executed the
next line to be executed is the line after the last }
. The
false-statement-block
is skipped over and not executed.
If the condition is false then the false-statment-block
is
executed. Once executed the execution continues on the line after the last }
.
The true-statement-block
is skipped over and not executed.
Only one of the two statement blocks is executed. Which is executed depends on the result of the condition.
else
is another of Go’s keywords.
One if else
Statement Solution
Notes for Slide 10
The challenge on Slide 7 can now be solved with a single if else
statement
like this
1if height_of_shard > height_of_nelsons_column {
2 fmt.Println("The Shard is tallest")
3} else {
4 fmt.Println("Nelsons Column is tallest")
5}
Only one of the Println
statements will be executed. Never both.
if else
and if
again
Notes for Slide 11
There is one slight tweak to the standard if else
pattern
If the first statement in the false-statement-block
is an if
statement you
are allowed to write this
if first-condition {
true-statement-block-for-first-condition
} else if second-condition {
true-statement-block-for-second-condition
} else {
statement-block-if-both-conditions-are-false
} // this is the last brace
So you are allowed to squeeze the extra if
statement in after the else
.
This is the usual practice so there is an example of this in example program.
The programmer can have as many else if
lines as they require to solve the
problem. There is no limit.
The timesquestion
Program
Notes for Slide 12
The timesquestion
program asks the pupils multiplications from the 1-12
times-tables. If the pupils answer correctly the program displays a congratulations
message. If the pupils are wrong the program tells them if their guess was
too large or too small and then prints out the correct answer.
At the heart of the program is an if else
statement.
Lets look at the timesquestion
program.
If the pupils answer correctly the output is
The timesquestion shows you how to use if and else.
Can you remember your times tables?
What is 4 * 12?
48
Congratulations! You are correct!
Run the program again to try another question.
If the pupils guess is to small the output is
The timesquestion shows you how to use if and else.
Can you remember your times tables?
What is 12 * 10?
5
Sorry your guess was to small.
The correct answer is 12 * 10 = 120
Run the program again to try another question.
If the pupils guess is to large the output is
The timesquestion shows you how to use if and else.
Can you remember your times tables?
What is 3 * 8?
44
Sorry, your guess was to big.
The correct answer is 3 * 8 = 24
Run the program again to try another question.
Important
Lets look at the key points of the program. The first key line is line 29.
answer = simpleio.ReadNumberFromKeyboard()
This is a straight forward variable assignment statement. The value of answer
is assigned the result of the function ReadNumberFromKeyboard
in the simpleio
package. So, the number that the user types is assigned to the answer
variable.
The next key lines are lines 31 to 33.
if answer == a*b {
fmt.Println("Congratulations! You are correct! ")
} else if answer > a*b {
This is the if else
pattern. Lets break this down. a
and b
are the
numbers picked by the program. The pupil is asked to solve a * b
. Their answer
is held in answer
.
If the pupil’s answer is equal to a * b
then the condition of the if
statement
is true. If the condition is true then line 32 is executed and
Congratulations! You are correct!
appears in the output. The else
block that extends between lines 33 and 49 is
skipped. The next line that is executed is therefore line 50, resulting in
Congratulations! You are correct!
appearing in the output.
But what happens if the answer is wrong? What happen when the condition is false?
Lets look at the whole block from lines 31 to 49.
if answer == a*b {
fmt.Println("Congratulations! You are correct! ")
} else if answer > a*b {
fmt.Println("Sorry, your guess was to big.")
fmt.Print("The correct answer is ")
fmt.Print(a)
fmt.Print(" * ")
fmt.Print(b)
fmt.Print(" = ")
fmt.Println(a * b)
} else {
fmt.Println("Sorry your guess was to small.")
fmt.Print("The correct answer is ")
fmt.Print(a)
fmt.Print(" * ")
fmt.Print(b)
fmt.Print(" = ")
fmt.Println(a * b)
}
If the user types the wrong answer then the first condition
if answer == a*b {
is false. So the else
on line 33 is executed.
} else if answer > a*b {
But the else
block itself starts with another if
statement.
If this second if
test
if answer > a*b {
is true, then the user’s guess is too large. In this case the next block to be executed is from line 34 to 40
fmt.Println("Sorry, your guess was to big.")
fmt.Print("The correct answer is ")
fmt.Print(a)
fmt.Print(" * ")
fmt.Print(b)
fmt.Print(" = ")
fmt.Println(a * b)
which results in
Sorry, your guess was to big.
The correct answer is 3 * 8 = 24
appearing in the output. So even though the if
statement follows an else
it behaves in the same was as any other if
statement. If this if
test is
true the else
block in lines 42 to 49 are skipped over.
If the if
test on line 33 is false
} else if answer > a*b {
then answer
is less than a * b
then the else
block on lines 42 to 49
fmt.Println("Sorry your guess was to small.")
fmt.Print("The correct answer is ")
fmt.Print(a)
fmt.Print(" * ")
fmt.Print(b)
fmt.Print(" = ")
fmt.Println(a * b)
which results in
Sorry your guess was to small.
The correct answer is 12 * 10 = 120
appearing in the output.
Important
if
tests are false.
In either case line 50 is always executed.
If you look closely at the program there are two if else
blocks.
The fist one extends between lines 31 and 49. The second one is enclosed
within the first one, and extends between lines 33 and 49.
The else
on line 33 matches the if
on line 31. The else
on line 41 matches
the if
on line 33.
The only other significant lines are lines 20 and 21.
a = random.GetRandomNumberInRange(1, 12)
b = random.GetRandomNumberInRange(1, 12)
Both of these use the new random
package we have developed. The function
GetRandomNumberInRange
returns a random number in the range 1 to 12. 1 being
the bottom of the range and 12 being the top of the range.
The random
package is imported on line 6
"github.com/gophercoders/random"
The remainder of the program is a mixture of variable declarations, lines 12,
13, 14 and Print
and Println
statements.
Plenary
Notes for Slide 13
The plenary is about repetition, the subject of the next lessons.
At the moment the pupils have to restart the program completely to re-run the program. They don’t yet know how to repeat just part of the program without restarting it. But they might be able to guess this. You are looking for the pupils such as repeat, or loop or phrases like “do that bit again”, “keep doing this bit”, “over and over (again)”.
Can the pupils work out that they need to repeat the part that asks the question and then checks the answer?
If the program is run again numbers will be different. The
GetRandomNumberInRange
guarantees this.